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Warhammer The Mortal Realms Reforged

Client:

Games Workshop

Year:

2024

An old enemy surfaces. Will the realms face ruin or will the immortal sons and daughters of
the Storm God endure. Find out in the spectacular new Warhammer Age of Sigmar trailer, from M2 Animation and Games Workshop.

Responsibilities:

Character Design
Prop Design
Texture Design

I designed compelling new characters that embody the essence of the Warhammer Age of Sigmar universe. This included meticulous attention to detail in their armor, weaponry, and overall aesthetic, ensuring they seamlessly fit within the established lore. I also designed key props that further define the world and narrative presented in the trailer.
To bridge the gap between concept art and 3D animation, I created comprehensive texture guides for the 3D team. These guides outlined the color palettes, materials, and intricate details of the characters and props, ensuring faithful translation into stunning 3D models.

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